![]() I've also tried to invalidate the Control to see if that helps. I've tried running the font change on the UI thread which makes no difference. The event is hit and if I set a breakpoint on the Control line, the ben.FontFamily contains the name of the font I want to change it to. Var font = Typeface.CreateFromAsset(, string.Format("Fonts/", btn.FontFamily)) Ĭontrol.SetTypeface(font, TypefaceStyle.Normal) I set the font in the Android renderer like this protected override void OnElementChanged(ElementChangedEventArgs e)Ĭontrol.SetBackgroundColor() On my 6S, it looks like it is running on an iPhone 4. The LaunchImages Asset Catalog stops appearing in VS once it is edited on a mac.Ĭan someone who has done this successfully perhaps illuminate me as to their methodology?Įdit: Removing the "Launch Storyboard" value from iOS Application tab in iOS project properties makes the app run like it would on an older device. So to reiterate, using VS and an Image Catalog, it is impossible to support the full range of iPhones for launch screens, and App Icons do not seem to work whatsoever. In my iOS Application properties, "App, Spotlight and Settings Icons" Asset Catalog is set to AppIcons. On top of that, I cannot seem to get the actual App Icon to show at all. So basically, using VS, I can only support older iPhone models? So I add the images, but now when I re-open the options in VS, the Launchscreen Image Asset Catalog doesn't even appear!! And then, when I push to my device (iPhone 6S), I can see that it is using the wrong image. There is no support for iPhone 6S and iPhone 6S+ resolutions ( if I then open the project in Xamarin Studio on my Mac, the new resolution support is included. ![]() For eg, in VS2015, I do not get the full range of options for iOS launch screen images. Per my understanding, an Image Catalog is the current, modern, recommended way of managing image in an iOS project.īut there seems to be some serious issues using them. I am so confused by the multitude of options for managing iOS images within an XF project. SetNegativeButton("No", (sender, args) => SetPositiveButton("Yes", (sender, args) => Void btn_Click(object IntentSender, EventArgs a)ĮditText tWidth = FindViewById(Resource.Id.txtWidth) ĮditText tHeight = FindViewById(Resource.Id.txtHeigth) Get our button from the layout resource,īutton button = FindViewById(Resource.Id.MyButton) īutton btn = FindViewById(Resource.Id.button1) ītn.Click += new EventHandler(btn_Click) Set our view from the "main" layout resource Protected override void OnCreate(Bundle bundle) Public class WoodenFloorChemicalActivity : Activity scrollView.SetZoomScale (imagewith, true) Īny ideas why I get the error? From what I can tell everything is matched up. Private void OnDoubleTap(UIGestureRecognizer gesture) ScrollView.AddGestureRecognizer(doubletap) UITapGestureRecognizer doubletap = new UITapGestureRecognizer(OnDoubleTap) ![]() ScrollView.ViewForZoomingInScrollView += (UIScrollView sv) => imageView New CGRect(10, 40, float.Parse(imagewith.ToString()) ImageView.Frame = new RectangleF(0, 0,, ) ImageView.Image = UIImage.FromFile(document.DocumentName) ImageView = new UIImageView(view.Bounds) Var document = e.NewElement as MyDocumentViewer Protected override void OnElementChanged(VisualElementChangedEventArgs e) Public class MyDocumentViewer: PageRenderer I am working on Image Zooming and Pinching from Xamarin Forms to IOS i got the desired result but first time when image load it does not fit inside screen as you can see on attachment, So any guidance or suggestion what to to do to load image inside widow. One way is to call client.GetByteAsync() but i won't be able to show a progress to the user. Well it seems trivial but i don't see how i can do that. ![]() ![]() The problem is i want to save the file locally on the mobile phone and i don't know how to have the whole byte array without making another call with GetByteAsync(). -> Want to save the file localy -> need the whole byte Int received = unchecked((int)receivedBytes) ĭouble percentage = ((float)received) / total Int bytesRead = await stream.ReadAsync(buffer, 0, buffer.Length) Using(var stream = await client.GetStreamAsync(method)) Using(var client = APIHttpClient.GetClient()) I'd like to display a download progress bar for the user which i did with the following code (From XF Documentation): I'm making a Xamarin.Forms Android application with MvvmLight. ![]()
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